Donna Orlowski, the COO of Chucklefish, has explained why Witchbrook has taken so long to release. Back in 2016, the project was first teased. A year later, it was announced as Spellbrook, and then became Witchbrook in 2018. We’ve essentially seen the last decade fly by, but the game has still yet to debut. Orlowski gave some insight into the... Donna Orlowski, the COO of Chucklefish, has explained why Witchbrook has taken so long to release. Back in 2016, the project was first teased. A year later, it was announced as Spellbrook, and then became Witchbrook in 2018. We’ve essentially seen th... [1326 chars]